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Supported platforms

The source has native target paths for macOS and Windows, with Unix/Windows abstractions in the hostlink and editor support. The repository includes a macOS universal build script and a Windows x86_64-pc-windows-msvc cross-build script. Those are strong evidence of active desktop targets; the Windows script itself notes that runtime validation still belongs on a real Windows machine.

The engine also has a wasm/browser path and an optional CEF-based browser host. Treat that as an additional source path, not as a claim that every editor panel works in a browser.

Android NativeActivity/winit support is present in the current checkout, including a generic project builder, wgpu surface/device setup, touch, GUI, storage, and Vulkan-backend validation notes. It is experimental target work in this documentation. No broad “supported on every Android device” claim is made.