Project-shaped workflow.
Open a Cargo project and its warp_app.toml manifest, then keep project structure, code, scenes, and the build loop close at hand.
2D ENGINE + EDITOR
Warp is a 2D game and simulation engine written in Rust, paired with a graphical editor. It keeps the path from a Cargo project and its warp_app.toml manifest to a running world close.
macOS · Windows
01 / THE THESIS
Warp keeps the distance between changing a thing and seeing a thing small. A Cargo project, its warp_app.toml manifest, the editor, and the runtime form a visible workflow from code to a running world.
02 / THE WORKSPACE
Open a Cargo project and its warp_app.toml manifest, then keep project structure, code, scenes, and the build loop close at hand.
Work across Game, Explorer, Code, Inspector, Output, and Project panels that can split, tab, and move with the way you build.
Render through the project-facing runtime path with rectangles, lines, circles, images, atlases, and screen-space overlay helpers.
CLOSED ALPHA
We’re opening the next build to a small group of developers on macOS and Windows. Tell us where you build and we’ll be in touch as spots open.