2D ENGINE + EDITOR

Make the idea.
Run the idea.

Warp is a 2D game and simulation engine written in Rust, paired with a graphical editor. It keeps the path from a Cargo project and its warp_app.toml manifest to a running world close.

Join the closed alpha

⌘ macOS · ⊞ Windows

orbit_scene.warp LIVE
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● SIMULATION RUNNING0 warningsmain · local

01 / THE THESIS

A tight loop is
a creative tool.

Warp keeps the distance between changing a thing and seeing a thing small. A Cargo project, its warp_app.toml manifest, the editor, and the runtime form a visible workflow from code to a running world.

02 / THE WORKSPACE

A /

Project-shaped workflow.

Open a Cargo project and its warp_app.toml manifest, then keep project structure, code, scenes, and the build loop close at hand.

B /

A dockable editor.

Work across Game, Explorer, Code, Inspector, Output, and Project panels that can split, tab, and move with the way you build.

C /

wgpu-backed 2D rendering.

Render through the project-facing runtime path with rectangles, lines, circles, images, atlases, and screen-space overlay helpers.

CLOSED ALPHA

Bring a game
to the workbench.

We’re opening the next build to a small group of developers on macOS and Windows. Tell us where you build and we’ll be in touch as spots open.

macOSWindows