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Editor tour

The editor is built around a dock layout. The default arrangement in source places the main Game view in the center, a Hierarchy on the right, a Project browser below, and an Explorer on the left. The layout can be split, tabbed, and torn off into tool windows.

Useful current panels include:

  • Game — the project view and transport surface.
  • Explorer and Project — filesystem/project views.
  • Code and Problems — source editing and diagnostics.
  • Inspector and Hierarchy — project/runtime inspection surfaces.
  • Output — build and process output.
  • Atlas, Asset Map, and Sprite Creator — asset-oriented tooling.
  • Git, Notes, and Storyboard — project-side workflow tools.

The full catalog also includes conditional integrations and diagnostic panels. Treat those as tool-specific or experimental until their dependencies and target gates are understood.